Runes of the Abyss Game Design & Development
The Work
Website
TBD
Description
Runes of the Abyss is an original indie game I designed and developed using Unreal Engine 5. It’s a turn-based roguelike RPG that blends classic JRPG combat with modern procedural elements and strategic party-building. Players choose a hero and explore handcrafted dungeon levels where the location of allies, loot, and enemies changes with each run. I created the entire game—from mechanics and UI to storytelling and level design—using Blueprints, original artwork, and custom systems like elemental synergy, tactical sacrifices, and permanent character death. The game’s story unfolds across three acts, gradually revealing a layered, morally ambiguous narrative. Runes of the Abyss reflects my passion for immersive game systems, elegant design balance, and building emotional stakes through gameplay.
